Leader: Trinh Vu
Caulfield First semester 2005 (Day)
Caulfield Second semester 2005 (Day)
Synopsis: This unit introduces students to the methods and processes involved in creating 3D elements, objects and spaces using a computer software. The key areas of modelling, lighting and rendering will be examined, and various modes of output demonstrated. Different applications of CGI (computer generated imagery), such as motion graphics, character animation and virtual environments are discussed. 3D models will be used to genterate simple animation.
Objectives: On successful completion of this unit, students will 1. Have an understanding of the principles of designing objects and spaces in three dimensions and their translation into computer-based design methodologies; 2. Be able to use 3D imaging software to create environments and objects; 3. Be able to apply surface qualities, lighting, textures, and imported graphic files to elements in a three dimensional composition; 4. Explore the range of options and controls available through 3D imaging and modelling software applications; 5. Understand and manipulate camera properties and viewer perspectives; 6. Recognize the various applications of 3D design and visualisation across multimedia, interior architecture and industrial design practices.
Assessment: Major projects: 50% Exercises: 30% Journal: 20%
Contact Hours: 1 lecture hour, 3 studio hours, 8 study hours
Prerequisites: DIS1102 or DIS1103
Prohibitions: DIS2901, DIS2902