Caulfield Second semester 2005 (Day)
Synopsis: This unit introduces students to 3D modelling within art & design studio practices. It builds sequentially upon the skills and knowledge of 3D design and imaging by providing a focus upon the practice and potential of 3D computer-generated modelling for product design. Students explore the creation, manipulation, composition and output of digital 3-dimensional elements with increasing confidence and proficiency across a range of options and controls available through polygon and NURBS-based software applications and the understanding of production issues associated with their output (ie. rendering, rapid-prototyping, multimedia etc.)
Objectives: On successful completion of this unit, students will be able to:1. skillfully and insightfully create, edit, manipulate, compose and output digital 3-Dimensional elements (ie. photorealistic renderings, surface models); 2. explore the range of options and controls available through polygon and NURBS-based software applications and production issues associated with output (ie. rendering, rapid-prototyping, multimedia, etc) with increasing confidence and proficiency; 3. produce 3D models with an increased design intention and creative application; 4. demonstrate increased technical understanding of demands required across the development, application, creation and production of 3D computer-generated models. 5. display an increasingly personalized expression and sophisticated creative 3D design approach which can be pursued at an advanced stage in subsequent 3D imaging studios; 6. observe and employ occupational health and safety principles and rules appropriate to studio practice .
Assessment: Exercises: 30%; Project: 60%; Journal: 10%
Contact Hours: 12 hours per week, including 4 contact hours (1 hr lecture plus 3 hours tutorial) and 8 independent study hours.