Leader: Trinh Vu
Caulfield First semester 2005 (Day)
Caulfield Second semester 2005 (Day)
Synopsis: Introduces the methods and processes involved in creating 3D elements, objects and spaces using a computer and specialist software. The key areas of modelling, rendering and animation will be examined, and various modes of output demonstrated. Different applications of CGI (computer generated imagery), such as motion graphics, character animation and virtual environments are discussed. 3D models will be used to generate movement which involves understanding key sequences, framing and inbetweening.
Objectives: On successful completion of this unit, students will: 1.be able to use 3D imaging software to create environments and objects; 2.have an understanding of the principles of designing objects and spaces in three dimensions; 3.be able to apply surface qualities, lighting, textures, and imported graphic files to elements in a three dimensional composition; 4.be capable of exploring the range of options and controls available through 3D imaging and modelling software applications; 5.understand and manipulate camera properties and viewer perspectives; 6.be able to prepare animation sequences for inclusion in multimedia presentations; 7.understand the various applications of 3D animation and virtual space in multimedia; 8.have knowledge of the various tools and techniques used for realtime 3D computer graphic applications; 9.be able to analyse the effective use of 3d animation in multimedia; 10.have developed an individual understanding of an aspect of a specific application of 3d animation and virtual space in multimedia.
Assessment: Major projects: 50% Exercises and journal: 30% Essay: 20%
Contact Hours: 2 lecture hours, 2 studio hours, and 8 hours of independent study per week
Prerequisites: VCM4101, or DIS4101