Leader: Troy Innocent
Caulfield First semester 2005 (Day)
Synopsis: This unit extends existing knowledge of multimedia authoring, 3D animation, and multimedia design into the design of realtime 3D games. The role of artists and designers in the game design is explored. The stages of game design are studied - concept, specification, design, development and testing. Individual exercises in game design lead to the development of a prototype game design produced by a project team, with individuals performing specific roles in production.
Objectives: On successful completion of this unit, students will: 1.understand the game design and production process; 2.understand theory and concepts that relate to game design such as the avatar, gameplay, and ludology; 3.creatively approach the unique problems and opportunities of game design; 4.define, develop, plan and organise content for electronic games; 5.understand the range of individual roles, technical skills, and resources required for game design; 6.develop and produce an electronic game prototype; 7.understand and be able to apply the rules of occupational health and safety appropriate to the unit of study
Assessment: Exercises: 30%. Major project: 40%. Essay (1200 words): 30%.
Contact Hours: 12 hours per week including; 1 hour lecture, 2 hour tutorial and 9 independent study hours per week