Leader: Lindsay Smith
Berwick First semester 2005 (Day)
Synopsis: This unit examines the fundamental issues of games development. The history of games and the games industry is studied. A variety of games genre are explained and contrasted. Topics include the different contributions from members of the games development team, the types of hardware used across various platforms for game implementation, the role of games engines, the importance of physics in ensuring realism and the manner in which system analysis can be applied to games development.
Assessment: Two assignments (60%) - one individual assignment (30%) - one group game design project (30%) Two hour written examination (40%)
Contact Hours: The student workload requirement is 12 hours per week for 13 weeks. Students will attend 2 hours of lectures and one 2 hour seminar/laboratory session per week. Students are expected to spend 8 hours per week on individual study and assignment work, including library and computing laboratory work beyond these normal class hours.
Off-campus attendance requirements: 2 hrs of lectures per week in a multimedia theatre and one 2 hour session per week